Infinite Rogue - V0.03 - Inventory Core is done


THIS is a mini mini Prototype

Welcome to the second Update of Infinite Tower

Before everyone start o say that this is not a game/prototype, i am here to say that this is just a way for who wants to follow and see how a project is made since day 1.  I have this idea and i am trying to bring it to life 

A lot was done in this update. The core of the inventory is done! And.... The rewards too!

Things added in this Update: 

- Core of the Inventory system with character and reward slots done

- Mini Reward system with test items

AND this is where i need your help: 

I think the main game loop is understandable with this. I have the inventory and the characters inventory prototype created. The player can change items between the player inventory and the characters inventory and apply the stats to it. 

 But what should come next? I have already in my mind the core of the game BUT i would like to ask for some advice too.

About Rewards! 

In my mind after a battle the player will be able to choose a item from a set of random items for free. After that the player can reload that list for a small amount of gold. I want to add a option to buy a new character to the party,  but maybe place that reward in some special floors? 

Right now my goal is to create a small list of items and work from there. I will add consumables in the future but that's a thing for later

After the reward system is done, the battle system will be my main priority and yes i know that i need to change the camera angles xD


The idea is still in progress so everything can change and be upgraded. 

If you like the mini mini prototype, feel free to subscribe to my itch, and give new ideas to create a good roguelike game.

Thanks

Files

infinite Rogue V0.02.zip Play in browser
Apr 23, 2023

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